﻿using UnityEngine;

namespace MLog.Sample {
    public class Demo : MonoBehaviour {
        private static readonly ILogger Log = MLog.GetLogger(typeof(Demo));

        private void Start() {
            Log.Debug("demo: this is debug msg");
            Log.Info("demo: this is info msg");
            Log.Error("demo: this is error msg");
            Log.Warning("demo: this is warning msg");
        }
    }
}